Focus and Scope

IMAGINT is an open access journal, making it an important source of information, reading material, and reference for academic and professional researchers in the fields of animation and gaming. Articles may cover, but are not limited to, the following areas:

  1. Cultural and Social Studies in Animation and Interactive Media

  2. Technology Innovation in Animation and Interactive Media

  3. Visual Design and Aesthetics in Animation and Interactive Media

  4. Sustainability in Animation and Interactive Media Production

  5. Management Production in Animation and Interactive Media

    Cultural and Social Studies in Animation and Interactive Media Technology Innovation in Animation and Interanctive Media Visual Design and Aesthetics in Animation and Interactive Media Sustainbility in Animation and interactive Media Production Management Production in Animation and Interactive Media
    Animation, Game, and Interactive Theory and History Artificial Intelligence (AI) in Interactive Media UI/UX Aesthetic in Interactive Media Green Production and Carbon Footprint in Animation, Game, and Interactive Media Studios Pipeline and Workflow Management
    Cultural Impact of Animated Films and Games Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) Experimental and Hybrid Aesthetic Sustainable Rendering and Effecient Computing Project Management Methodology (Agile, Scrum, Waterfall)
    Transmedia Storytelling (World Building IP, etc) Real-Time Rendering and Game Engine Technology Cultural Aesthetic and Visual Representation Sustainable Asset Management and Digital Workflow Remote Production and Global Collaboration
      Motion Capture and Performance Capture Technology Composition and Cinematography Digital Social Sustainbility and Well-being in Production Distribution Strategy and Perform Management (Sustainable IP)
      Procedural and Generative Content Creation   Sustainable Education and Skill Development